![]() ![]() Next you might be fighting a bulbous flying dragon that zooms into and out of the background, breathing guided rocks from its gaping maw. You might be rushing away from a wall of fire, each jump, slide, and bounce somehow perfectly timed to a dynamic soundtrack that changes and swells as you proceed, eventually turning into a triumphant symphony.Ī moment later you may be in a completely different level, hopping around between walls like a ninja and hanging on a breeze as you try to collect floating balls as quickly as possible before time runs out. ![]() Each painting is a portal to a new level or group of new levels, and the game’s wacky genius lies within the diversity of these levels.įor the first hour or two it feels a little like chaos as you hop around from one seemingly disparate level to the next getting your bearings. They’re trapped and scattered within scores of paintings in a tent-like gallery. If there’s a discernable plot within the game it eluded me.Īll I know is that your goal is to collect some 700 Teensies – wee blue creatures with giant schnozzolas. I just couldn’t stop playing, regardless of the frustrations I encountered. And again.īut there were also times – and far more of them – in which I was experiencing some of the most delightful and imaginative platforming action that I’ve had the pleasure of enjoying in years. ![]() Where you’ll miss the one collectible you’re after and need to replay again. Where danger creeps relentlessly closer and eventually grabs you despite your best efforts to escape it. There are many levels where one mistake means death. This advertisement has not loaded yet, but your article continues below. ![]()
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